The main menu states it is version 1.3 (as do all of the succeeding versions) and it has the endgame splash screen, but the install program is the same as the one for 1.25 (not being a installer and even stating it's installing 1.25) with the exception that it installs 1.3.0.2 and not 1.25. Version 1.3.0.2 Released sometime between 1.25 and 1.32 this version had a few features from the next version but lacked many others including its flagship Vista compatibility. Version 1.25 also fixed a bug with latency on newer versions of Windows, and introduced minor cosmetic changes, removing the most prominent references to Michael P. Welch, and adding memorial notes in commemoration of Seumas. However, with the passing of Seumas McNally on March 21, 2000, the future for DX-Ball 2 took a slightly different turn.ĭX-Ball 2 version 1.25 would thus dismiss custom board-sets by changing the game's board-set file format, while Longbow Digital Arts removed any downloads of the level or ImageSet editor by RastaFarI and unofficial levels or imagesets from the game's forums. While this was done to secure the game's commercial value, the company had simultaneously been working on an update to version 1.3, that was planned to lift the custom board-set restriction for owners of Board Pack 1. However, with this in mind, DX-Ball 2 version 1.2 had also been programmed to restrict custom board-sets, allowing only the first four boards to be played. An unofficial board editor had already been in the works since the initial release of DX-Ball 2, and with permission from Longbow Digital Arts, it was eventually made available during the second half of 1999. Prior to the release of version 1.2, there were also plans of releasing a board editor for the game, allowing players to create and play their own board-sets. The new version introduced several new features, including in-game music hotseat multiplayer mode improved fire effects sparks upon impact with invisible bricks updated graphics for the High Scores screen textured fireball half-bright background mode easier-to-avoid Kill Paddle Power-Ups shorter wait before unbreakable bricks are neutralised when the ball is stuck listing of which board was reached on high score tables a configuration file for advanced options and overall increased performance. Version 1.2 Five months after the game's initial release, the first update for DX-Ball 2 was released on May 12, 1999, upgrading it to version 1.2. The graphics of the game has been described as being equal to that of and. Among other new features, the game also introduced two new Power-Ups: Mega Ball and Eight Ball an easy-to-play Kid-Mode and a soundtrack by SideWinder, accompanying the addition of an integrated. Also unique to DX-Ball 2 was the ability to select between multiple board-sets to play, enhancing the gameplay experience with varying themes and graphical styles. However, with the advantage of running in mode, DX-Ball 2 presented a significant upgrade from its predecessor in the visual aspect, delivering colorful board designs with textured bricks and background graphics enhanced explosion animation with sparks balls and screens of fiery plasma effects. It retained the basic gameplay of the original game, while also recycling the sound effects, and the graphics for the paddle and Power-Ups.
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